AI for Games, Third Edition (Paperback, 3rd edition)


AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

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Product Description

AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

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Product Details

General

Imprint

Crc Press

Country of origin

United Kingdom

Release date

December 2020

Availability

Expected to ship within 9 - 15 working days

First published

2019

Authors

Dimensions

194 x 333 x 62mm (L x W x T)

Format

Paperback

Pages

1030

Edition

3rd edition

ISBN-13

978-0-367-67056-6

Barcode

9780367670566

Categories

LSN

0-367-67056-9



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