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Springer International Publishing AG
Springer Verlag, Singapore
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Technology Supported Active Learning - Student-Centered Approaches (Hardcover, 1st ed. 2021)
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4,198
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Game-Based Learning, Gamification in Education and Serious Games (Hardcover)
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1,395
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Technology Supported Active Learning - Student-Centered Approaches (Paperback, 1st ed. 2021)
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3,232
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Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)
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2,187
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Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
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1,710
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E-Learning, E-Education, and Online Training - Second International Conference, eLEOT 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
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2,683
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E-Learning, E-Education, and Online Training - First International Conference, eLEOT 2014, Bethesda, MD, USA, September 18-20, 2014, Revised Selected Papers (Paperback, 2014 ed.)
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2,119
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