Artificial Intelligence and Games (Paperback, Softcover reprint of the original 1st ed. 2018)

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

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Product Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

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Product Details

General

Imprint

Springer International Publishing AG

Country of origin

Switzerland

Release date

June 2019

Availability

Expected to ship within 10 - 15 working days

First published

2018

Authors

,

Dimensions

235 x 155 x 25mm (L x W x T)

Format

Paperback

Pages

337

Edition

Softcover reprint of the original 1st ed. 2018

ISBN-13

978-3-319-87576-7

Barcode

9783319875767

Categories

LSN

3-319-87576-0



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