Confluence of Computer Vision and Computer Graphics (Hardcover, 2000 ed.)


A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

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Product Description

A collection of original contributions by researchers who work at the forefront of a new field, lying at the intersection of computer vision and computer graphics. Several original approaches are presented to the integration of computer vision and graphics techniques to aid in the realistic modelling of objects and scenes, interactive computer graphics, augmented reality, and virtual studios. Numerous applications are also discussed, including urban and archaeological site modelling, modelling dressed humans, medical visualisation, figure and facial animation, real-time 3D teleimmersion telecollaboration, augmented reality as a new user interface concept, and augmented reality in the understanding of underwater scenes.

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Product Details

General

Imprint

Springer

Country of origin

Netherlands

Series

NATO Science Partnership Subseries: 3, 84

Release date

September 2000

Availability

Expected to ship within 12 - 17 working days

First published

2000

Editors

, ,

Dimensions

244 x 170 x 22mm (L x W x T)

Format

Hardcover

Pages

352

Edition

2000 ed.

ISBN-13

978-0-7923-6611-9

Barcode

9780792366119

Categories

LSN

0-7923-6611-5



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