The book is concerned with narrative in digital media that changes according to user input Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Marc Cavazza, and Martin Rieser. In three sections, it covers history, theoretical perspectives, and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework, and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
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The book is concerned with narrative in digital media that changes according to user input Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Marc Cavazza, and Martin Rieser. In three sections, it covers history, theoretical perspectives, and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework, and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Imprint | Routledge |
Country of origin | United Kingdom |
Series | Routledge Studies in European Communication Research and Education |
Release date | April 2015 |
Availability | Expected to ship within 12 - 17 working days |
First published | 2015 |
Editors | Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen |
Dimensions | 229 x 152 x 22mm (L x W x T) |
Format | Hardcover |
Pages | 286 |
ISBN-13 | 978-1-138-78239-6 |
Barcode | 9781138782396 |
Categories | |
LSN | 1-138-78239-4 |