Learning in Real and Virtual Worlds - Commercial Video Games as Educational Tools (Paperback, 1st ed. 2013)


Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

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Product Description

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

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Product Details

General

Imprint

Palgrave Macmillan

Country of origin

United Kingdom

Series

Digital Education and Learning

Release date

September 2013

Availability

Expected to ship within 10 - 15 working days

First published

2013

Authors

Foreword by

Dimensions

216 x 140 x 17mm (L x W x T)

Format

Paperback

Pages

274

Edition

1st ed. 2013

ISBN-13

978-1-349-45712-0

Barcode

9781349457120

Categories

LSN

1-349-45712-4



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