Motion in Games - 4th International Conference, MIG 2011, Edinburgh, United Kingdom, November 13-15, 2011, Proceedings (Paperback, 2011)


This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

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Product Description

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

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Product Details

General

Imprint

Springer-Verlag

Country of origin

Germany

Series

Image Processing, Computer Vision, Pattern Recognition, and Graphics, 7060

Release date

October 2011

Availability

Expected to ship within 10 - 15 working days

First published

2011

Editors

,

Dimensions

235 x 155 x 24mm (L x W x T)

Format

Paperback

Pages

460

Edition

2011

ISBN-13

978-3-642-25089-7

Barcode

9783642250897

Categories

LSN

3-642-25089-0



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