Physics for Game Programmers (Paperback, 1st ed.)


*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

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Product Description

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics *Ideal for all budding games programmers, with example code in Java, C#, and C *Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET *Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

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Product Details

General

Imprint

Apress

Country of origin

United States

Release date

April 2005

Availability

Expected to ship within 10 - 15 working days

First published

2005

Authors

Dimensions

235 x 191 x 25mm (L x W x T)

Format

Paperback

Pages

414

Edition

1st ed.

ISBN-13

978-1-59059-472-8

Barcode

9781590594728

Categories

LSN

1-59059-472-X



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