This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Imprint | Springer-Verlag |
Country of origin | Germany |
Series | Lecture Notes in Computer Science, 7145 |
Release date | March 2012 |
Availability | Expected to ship within 10 - 15 working days |
First published | 2012 |
Editors | Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Maiga Chang, Mingmin Zhang |
Dimensions | 235 x 155 x 18mm (L x W x T) |
Format | Paperback |
Pages | 284 |
Edition | 2012 |
ISBN-13 | 978-3-642-29049-7 |
Barcode | 9783642290497 |
Categories | |
LSN | 3-642-29049-3 |