Transactions on Edutainment VII (Paperback, 2012)


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.


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Product Description

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

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Product Details

General

Imprint

Springer-Verlag

Country of origin

Germany

Series

Lecture Notes in Computer Science, 7145

Release date

March 2012

Availability

Expected to ship within 10 - 15 working days

First published

2012

Editors

, , , ,

Dimensions

235 x 155 x 18mm (L x W x T)

Format

Paperback

Pages

284

Edition

2012

ISBN-13

978-3-642-29049-7

Barcode

9783642290497

Categories

LSN

3-642-29049-3



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