Transactions on Edutainment XII (Paperback, 1st ed. 2016)


This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

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Product Description

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.

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Product Details

General

Imprint

Springer-Verlag

Country of origin

Germany

Series

Lecture Notes in Computer Science, 9292

Release date

May 2016

Availability

Expected to ship within 10 - 15 working days

First published

2016

Editors

, , ,

Dimensions

235 x 155 x 12mm (L x W x T)

Format

Paperback

Pages

209

Edition

1st ed. 2016

ISBN-13

978-3-662-50543-4

Barcode

9783662505434

Categories

LSN

3-662-50543-6



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